Open Lecture: Nik Baerten

Open Lecture: Nik Baerten Future Stories for present change.   We all know that our choices today influence tomorrow, yet we often forget that the ways in which we imagine tomorrow define our options. This is why the diversity of stories of how we expect or envision tomorrow to be, is so important. Stories and […]

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Game session: a hostile world

Game Design & A Hostile World Un Mondo Ostile è un pervasive urban game che ti invita a guardare con altri occhi lo spazio intorno a te: riuscirai ad affrontare la sfida di essere straniero in terra straniera?Entrando in Un Mondo Ostile ti troverai ad affrontare alcune missioni apparentemente semplici: come comprare qualcosa da mangiare, […]

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DESIS Philosophy talk @Polimi

DESIS Philosophy Talk: Designers telling stories & making meaning  12th may 2014, Politecnico di Milano, Italy Politecnico di Milano, Design Academy Eindhoven and MAD Faculty/LUCA are organising the next DESIS Philosophy Talk which will take place on May 12th at the Politecnico di Milano. In these past two editions of Storytelling and Design for Social […]

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Workshop: Narrations and communities

Narrations and communities: building communities for making citizenship.   The workshop “Narrations and communities: building communities for making citizenship” will address the issue of narrations as practices for building communities’ identities. This workshop is the contribution of the INSITE Project, a EU Coordination Action, whose goal is fostering the dialogue between researchers and practitioners on “How […]

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Workshop:
Designing a more Sustainable Europe

Designing a more Sustainable Europe: Stories for Change and Innovation.   The first INSITE workshop of 2014 will focus on Narratives about Sustainability, Innovation and Local Development issues within the European Union with the aim to foster a concrete and stimulating dialogue with the invited organizations (DIPOs – Distributed Innovation Policy Organizations) on how it […]

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Open Lecture: Paul Ward

The presentation will deal with specific issues to do with the growth of a research culture in the field of Animation theory and practice. The ‘pipeline’ metaphor, derived from a term used in production, most obviously offers a way into thinking about how research around Animation might be produced, organised and disseminated. But it also […]

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